Dragon sword

A year ago I participated in a collaboration as a 3D artist. Although the collaboration did not go further.

I develop this stylized sword in one week with the entire process. It was designed so that it had PBR materials and consumed the minimum. The model only have 2016 tris.

I developed lowpoly with Blender, the sculpture is carried out with Zbrush to give it more detail and the stylized finish. Then I worked the retopology with Blender and UVS to project the detail.

The texture maps work with substance painter to fit the project line and thus have all the necessary detail.

Once completed, prepare it for integration into Unity, which should be the game engine of the project. Preparing a sample in Marmoset to verify that the maps work as expected.

Inspired by the project Lead concept from:
https://www.artstation.com/scottpilgrim

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Date
June 13, 2020