For a long time I wanted to develop a somewhat more worked model of a dragon
To do this, I looked for references and was inspired by the work of Antonio J. Manzanedo:
https://www.artstation.com/artwork/58maLw
Based on some other well-presented published work like those of Nicolas Swijngedau, that develops and presents creatures
https://www.artstation.com/nicolasswijngedau
The dragon bust has been completely sculpted in Zbrush and the final composition in photoshop.
The model has about 5,5M polygons, five hours of work