I developed this weapon, as an exercise to make a prop with PBR materials
To develop it I opted to start with Blender 2.8, to test the new features, the base I have gone through Zbrush to give all the detail I could in the sculpture.
I have done all the retopology in Blender and the deployment of UVs. Finished with this part of the process I have developed the textures in substance painter, to produce the materials in greater detail.
Developed and adjusted the materials in Substance, I have exported the textures and I have assembled them in Marmoset. Where I have taken the renders and I have composed them in Photoshop.