DIGIVICE FAN ART | REAL-TIME PROP — UNITY HDRP

A real-time Digivice fan art project based on the original handheld device.

I used my own physical Digivice as reference to study its proportions, construction, materials and distinctive retro toy aesthetic.

The asset was modeled in Blender using a subdivision hard-surface workflow, textured in Substance 3D Painter and presented in Unity HDRP.

I also created the pixel animation displayed on the screen in Aseprite and implemented it as part of the final presentation, adding movement and reinforcing the identity of the original device.

The project was an opportunity to combine hard-surface modeling, PBR texturing, simple animation and real-time presentation within a single prop.

Focus
Hard-surface modeling
PBR texturing
Real-time presentation
Pixel animation
Prop art

Software
Blender / Substance 3D Painter / Unity HDRP / Aseprite

Video Render

Final asset Render

Final asset Render

Modeling render

Modeling render

3D viwer

Unity scene

Unity scene

Blender basic rig

Blender basic rig

Tamagochi Animation

Tamagochi Animation

Cards Board

Cards Board

HardSurface modeling with subdivision

HardSurface modeling with subdivision

Reference Board

Reference Board