A real-time Digivice fan art project based on the original handheld device.
I used my own physical Digivice as reference to study its proportions, construction, materials and distinctive retro toy aesthetic.
The asset was modeled in Blender using a subdivision hard-surface workflow, textured in Substance 3D Painter and presented in Unity HDRP.
I also created the pixel animation displayed on the screen in Aseprite and implemented it as part of the final presentation, adding movement and reinforcing the identity of the original device.
The project was an opportunity to combine hard-surface modeling, PBR texturing, simple animation and real-time presentation within a single prop.
Focus
Hard-surface modeling
PBR texturing
Real-time presentation
Pixel animation
Prop art
Software
Blender / Substance 3D Painter / Unity HDRP / Aseprite
Video Render
3D viwer