This project combines prop art with a procedural geometry study built around a library of 40 custom scale designs.
I created the individual scale elements as reusable sculpted assets and used Blender Geometry Nodes to explore different ways of distributing and adapting them across surfaces while preserving their sculptural qualities.
The shield was designed as a practical showcase for the system, allowing me to test procedural placement, repetition, material separation and the interaction between handcrafted elements and procedural workflows.
The final asset was baked and rendered in Marmoset Toolbag and textured in Substance 3D Painter, with additional work on material variation, roughness, emissive details and surface definition.
The project reflects my interest in developing workflows where reusable artistic assets can become flexible procedural systems rather than being limited to a single prop.
Focus
Prop art
Geometry Nodes
Procedural modeling
Reusable geometry systems
Sculpting
PBR texturing
Software
Blender / Geometry Nodes / ZBrush / Substance 3D Painter / Marmoset Toolbag