Over the years, I have developed a large collection of personal production tools focused on stylized art workflows, procedural geometry generation, sculpting acceleration, and reusable asset creation.
This collection brings together multiple experiments and production-ready toolsets created for workflows involving:
IMM brushes
tileable geometry systems
stylized materials
procedural detailing
hard-surface ornamentation
organic pattern generation
curve-based modeling
game art production
Many of these tools were originally developed to improve my own workflow inside Blender and ZBrush, allowing me to work faster while maintaining strong artistic control over shape language, repetition, and stylized detail.
The library includes:
IMM Brushes
Curve Brushes
Tileable Geometry Packs
Alpha Collections
Stylized Pattern Systems
Ornamental Assets
Hard Surface Details
Organic Surface Elements
Production Helpers
Several of these tools were later used in my personal portfolio projects, material studies, creature concepts, stylized props, and procedural workflow experiments.
The main goal behind this collection is not only speed, but also flexibility and artistic iteration during production.
Software
Blender
ZBrush
Substance 3D Painter
Marmoset Toolbag
IMM Brushes, ZBrush IMM, Blender Tools, Procedural Workflow, Stylized Tools, Tileable Geometry, Game Art Tools, 3D Production Tools, Geometry Nodes, Alpha Pack, Curve Brushes, Stylized Materials, Hard Surface Kitbash, Creature Tools, Ornament Brushes, Procedural Modeling, Environment Art Tools, Game Development, 3D Artist Workflow, Digital Sculpting.