STYLIZED DRAGON SCALES | TILEABLE GEOMETRY MATERIAL

3rd Place — Odin Fernández Stylized Material Challenge

This project explores a geometry-based approach to creating a stylized tileable material.

Instead of generating the surface entirely through textures, I built the scale pattern as real geometry in Blender, allowing direct control over silhouette, spacing, repetition and the overall rhythm of the scales.

The geometry was designed as a reusable tileable system and then baked and textured in Substance 3D Painter. I focused on maintaining strong sculptural forms while introducing controlled variation in color, roughness and surface detail.

The project became an opportunity to explore how reusable geometry systems can support the creation of stylized materials, creature surfaces, props and ornamental assets.

Focus
Tileable geometry
Stylized materials
Procedural workflow
Modeling and texturing
Reusable asset creation

Software
Blender / Substance 3D Painter / Marmoset Toolbag