Stylized Sword

A year ago I participated in a collaboration as a 3D artist. Although the collaboration did not go further.

I develop this stylized sword in one week with the entire process. It was designed so that it had PBR materials and consumed the minimum. The model only have 1009 tris.

I developed lowpoly with Blender, the sculpture is carried out with Zbrush to give it more detail and the stylized finish. Then I worked the retopology with Blender and UVS to project the detail.

The texture maps work with substance painter to fit the project line and thus have all the necessary detail.
I relied heavily on the original reference and it was not what was wanted, so I had to reformulate the design taking advantage of the work already done.
I do not include the references because I have lost contact, if someone knows the concept I can include it

Once completed, prepare it for integration into Unity, which should be the game engine of the project. Preparing a sample in Marmoset to verify that the maps work as expected.

I relied heavily on the original reference and it was not what was wanted, so I had to reformulate the design taking advantage of the work already done.

I do not include the references because I have lost contact, if someone knows the concept I can include it

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Date
June 13, 2020